Portrait

I design productsthat make complexthings feel simple.

I’m a product designer who works from first principles—shaping structure, flows, and systems until the experience feels calm, clear, and inevitable.

Product Designer& Builder

I design products where complexity, data, and real-world constraints actually matter.

01 —

Data-Informed Product Design

I design with a strong bias toward evidence. I use product data, qualitative insight, and clear success metrics to inform decisions, especially around activation, retention, and UX tradeoffs. I’m comfortable defining what to measure, querying data when needed, and using insight to guide iteration rather than relying on opinion or aesthetics alone.

02 —

Designing Complex SaaS Workflows

I specialise in designing logic-heavy SaaS experiences such as onboarding, configuration flows, admin states, publishing logic, and edge-case handling. I focus on making complex systems understandable by introducing rules progressively, defining safe defaults, and keeping behaviour consistent across the product.

03 —

Activation & Product-Led Growth

I care deeply about getting users to meaningful value quickly. I design onboarding and first-run experiences that help users understand what a product is for, what to do next, and why things behave the way they do. My focus is on confidence and clarity, not just completion.

04 —

Pragmatic Design Systems

I build design systems as a way to reduce repeated decisions and scale consistency, not as an end in themselves. My approach is behavioural first: shared patterns for states, validation, empty views, and feedback that emerge from real product work and evolve with the product.

05 —

Designing for Trust & Data Clarity

I have experience designing data-driven interfaces where clarity, hierarchy, and expectation-setting matter. I focus on helping users understand what data means, what it doesn’t, and what will happen next, especially in products where misinterpretation can damage trust.

06 —

Building & Owning Products End-to-End

I’m a product designer who can take an idea from problem framing through design, implementation decisions, iteration, and learning. Having built and launched multiple products independently, I’m comfortable working under ambiguity, making tradeoffs, and shipping without perfect information.

Featured work

Kompi

Designing a Unified Brand Workflow Platform for Small Teams

Designed a single platform that replaced fragmented tools, standardising brand execution and performance visibility

Kompi case study preview

Jimbo

Designing and building a social product that helps people find and participate in social sports and activities.

Designed a simple automation product that removed repetitive steps while keeping workflows clear, predictable, and trusted.

Jimbo case study preview

KompiPay

Designing a Guided Payments Setup Experience for Non-Technical Teams

Built a payments workflow that simplified Stripe setup, environments, and webhooks, reducing setup time, cost, and errors.

KompiPay case study preview

Soissons Belles

End-to-End Product Design for Antiques Ecommerce & Operational Systems

Led product design across the ecommerce experience—UI, branding, and checkout—plus data enrichment, internal org systems, and a KompiPay payment gateway build.

Soissons Belles case study preview

Findaly

Designing Decision-First Product Discovery Through Scalable Architecture

Designed a discovery platform built on strong information architecture to help users compare tools and make confident choices.

Findaly case study preview

From early concept,to launch.

I work across the whole arc — from framing the problem to defining behaviour, shipping UI, and learning fast once it’s live.

01 —

Problem framing

Turn fuzzy ideas into a decision-ready brief: constraints, success metrics, and what “good” looks like.

Opportunity mapSuccess criteriaRisk + assumptions

Outcome: clearer decisions, fewer surprises, better shipping velocity.

02 —

System & workflow

Define the logic before the UI: roles, states, edge cases, safe defaults, and how the product behaves under stress.

Flow mapState modelRules + defaults

Outcome: clearer decisions, fewer surprises, better shipping velocity.

03 —

UI that ships

Design the interface with real constraints: components, validation, empty states, and predictable patterns across the product.

Component patternsDesign system rulesSpecs for build

Outcome: clearer decisions, fewer surprises, better shipping velocity.

04 —

Launch & learn

Ship with intent: activation paths, instrumentation, and fast iteration so the product improves after release — not before it.

Onboarding + activationEvent planIteration loop

Outcome: clearer decisions, fewer surprises, better shipping velocity.

Tools & platforms

The toolbox I useto ship brand & product work.

A mix of design, motion and build tools I rely on day-to-day — from early exploration to production-ready launches.

Fg

Figma

Product design

Fr

Framer

Prototyping

Ai

Adobe Illustrator

Identity & vector

Ps

Adobe Photoshop

Imaging

Ae

Adobe After Effects

Motion

Pc

Procreate

Illustration

N

Notion

Docs & systems

Sl

Slack

Collaboration

Wf

Webflow

Web

C4D

Cinema 4D

3D & motion

Wp

WordPress

CMS & publishing

El

Elementor

No-code web

⚛︎

React

Front-end

V

Vercel

Deploy & hosting

VS

VS Code

Editor

Fg

Figma

Product design

Fr

Framer

Prototyping

Ai

Adobe Illustrator

Identity & vector

Ps

Adobe Photoshop

Imaging

Ae

Adobe After Effects

Motion

Pc

Procreate

Illustration

N

Notion

Docs & systems

Sl

Slack

Collaboration

Wf

Webflow

Web

C4D

Cinema 4D

3D & motion

Wp

WordPress

CMS & publishing

El

Elementor

No-code web

⚛︎

React

Front-end

V

Vercel

Deploy & hosting

VS

VS Code

Editor

How I work.

I reduce ambiguity, make tradeoffs explicit, and ship work that holds up in real systems.

01 —

Evidence first

Decisions follow data, insight, and success metrics — not taste.

02 —

Behaviour over screens

I design states, rules, defaults, and edge cases before polishing UI.

03 —

Make tradeoffs visible

I clarify what we’re optimising for, what we’re sacrificing, and why.

04 —

Build with engineering

I stay close to implementation to prevent surprises and protect intent.

05 —

Ship, measure, iterate

Launch is the start: instrument, learn, and improve what matters.

What clients sayabout working together.

A few notes from founders, marketers, and creative leads across product, e-commerce, and brand.

Hiring a designer or studio for an e-commerce project is an act of high responsibility. E-commerce businesses survive thanks to the sales generated through the site, and therefore the Look & Feel and UX/UI play an essential role.

Claudio

Founder · Gourmet Hunters

I got in touch with William to help me create the name, logo, the branding and as well prepare a pitch deck for my professional project.

Remi

Founder · Archi AI

William is a visionary senior creative with an exceptional talent for branding and staying ahead of trends.

Julia

Marketing Lead · E-Learning Software

I highly recommend William Mattey for anyone in need of a top-tier professional.

Christian

Multimedia Producer · UNO

End-to-end product work

Projects I've ownedfrom brief to launch.

A small selection of work where I've been responsible for the complete arc — strategy, brand, product, marketing and launch assets — instead of just a single screen or logo.

Kompi.app logo

Kompi.app

Subscription analytics & billing

A product used by teams to understand revenue, churn and customer health. I led the end-to-end journey from positioning and brand through to product UX, UI, and launch site.

Role
Product & Brand Lead
Scope
Brand, product, web, motion
Kompi.app
Jimbo logo

Jimbo

Retail experience platform

A platform for modern retail brands to orchestrate campaigns, content and customer journeys. I owned the full cycle from first workshops to live product, design system and launch materials.

Role
Lead Product Designer
Scope
UX, design system, UI, marketing
Jimbo
Idea-Garden logo

Idea-Garden

Idea-to-shipping workspace

A workspace for capturing ideas, shaping concepts and turning them into shipped work. I handled naming, identity and product UX as one coherent system.

Role
End-to-end Designer
Scope
Naming, identity, product, prototypes
Idea-Garden
Hikari App logo

Hikari App

Calm productivity companion

A focused companion app that blends planning, timers and reflection. I designed the full experience from flows and motion to final UI and app store assets.

Role
Product & UX
Scope
Flows, UI, motion, launch
Hikari App

Clients & sectors

Clients and sectorsI've worked with.

From construction and museums to retail media, hospitality and e-commerce — a snapshot of teams I've helped across brand, product and content.

Archi AIConstruction
La LeocadiaMuseum
CriteoRetail media
GyaanMarketing
StackOptimiseConsulting
JVideosVideography
Pin-PanRestaurants
Bolt-On RecruitmentRecruitment
Gourmet HuntersE-commerce
LocoWeekendMagazine
MindHappyMindfulness
CoWork-UpCoworking
La EscuelaEducation
Alco-DetoxHealthcare
Network Yacht BrokersMarine
Bouygues ConstructionConstruction
AblaLenguasLanguages
Kings LanguagesLanguages
…and morePartners
Archi AIConstruction
La LeocadiaMuseum
CriteoRetail media
GyaanMarketing
StackOptimiseConsulting
JVideosVideography
Pin-PanRestaurants
Bolt-On RecruitmentRecruitment
Gourmet HuntersE-commerce
LocoWeekendMagazine
MindHappyMindfulness
CoWork-UpCoworking
La EscuelaEducation
Alco-DetoxHealthcare
Network Yacht BrokersMarine
Bouygues ConstructionConstruction
AblaLenguasLanguages
Kings LanguagesLanguages
…and morePartners

Selected work

Brands, products and sitescrafted end-to-end.

A continuously scrolling strip of projects I've helped shape across brand, product and web.

Icedream
Brand
Icedream
Jimbo
Product
Jimbo
Wall & 5th
Web
Wall & 5th
F*ckoffee
Brand
F*ckoffee
Icedream
Brand
Icedream
Jimbo
Product
Jimbo
Wall & 5th
Web
Wall & 5th
F*ckoffee
Brand
F*ckoffee